🪐 Captain Nobody and the Conquest of the Galaxy - Demo Version

You’re a nobody trying to build a galactic empire with junk. Literally. Your ship barely flies, your crew is shady, and your allies... even worse.

Conquest of the Galaxy is a space-themed incremental (idle) game full of humor, chaos, and ridiculous decisions. Explore weird planets, hire questionable characters, and upgrade your fleet using duct tape, shady deals, and intergalactic trade coupons.

⚙️ Key Features:

- 🛠️ Bizarre upgrade system (yes, duct tape is a core mechanic)

- 🌌 Planet exploration with unique resource types

- 👽 Crew hiring with odd (and occasionally useful) skills

- 🔁 Prestige system: restart from scratch with “accumulated experience” (sort of)

- 🤖 Gradual automation and passive resource generation

😂 Humor & Parody

Filled with sci-fi tropes, satirical references, and the feeling of “why am I still playing this… again?”

👾 Play Now!

Available in-browser.

This game is in active development! Got feedback, bugs, or crazy ideas? Talk to me in the comments! 🚀


ATTENTION: This game does not offer, in its demonstration version, save option, so each execution progress will be restarted. In a future version, this option will be available normally.

Updated 1 day ago
Published 11 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorDjamp Games
GenreSimulation
Made withGodot
TagsClicker, Funny, Idle, Incremental, Parody, Sci-fi, Singleplayer
Average sessionAbout an hour
LanguagesEnglish, Portuguese (Brazil), Chinese (Simplified)
InputsKeyboard, Mouse
AccessibilityInteractive tutorial

Development log

Comments

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(+1)

So, there doesn't seem to be any way to actively repair the hull of the ship that I could find, and the scrap collecting drones don't actually remove the scrap from your path, so you spend the entire time nearly dead. I think the blue bar on the ship was supposed to be my fuel, but nothing ever informed me, and I had no idea how to tell if I was good on fuel or not, so that felt a bit nerve-wracking. The bones of it seem decent, but the ability to actually maintain your ship being nearly zero made the experience focused far more on that than any of the exploration or interactions.

(+1)

Hello, TrashCan1991!

First of all, thank you so much for your detailed feedback — it's incredibly valuable for shaping the future of Captain Nobody.

Hull Repair:
You're right — at this stage, hull damage isn't truly punishing (yet). When it reaches zero, nothing critical happens — we're still defining how durability and damage will evolve as gameplay elements.
That said, there is a way to repair the hull: every 5 minutes, a temporary skill appears called "EMERGENCY HULL PATCHER", which requires crafting 10 Mechanical Parts (made from 2 Titanium Dust + 5 Ironite). When activated, it partially restores hull integrity.
Fuel Bar (Blue Bar):
Good observation! Currently, the only way to confirm that it represents fuel is by hovering over the bar and reading the tooltip. We agree this isn't ideal, and we're planning a clearer visual indicator or label soon to avoid confusion.
Drones & Scrap:
Yes, drones collect scrap for crafting purposes, but they don’t currently clear the path — something we're reviewing. We understand how this impacts survivability and player flow.
Force Field Skill:
We’re already working on new mechanics to address these pain points — one is a temporary force field that activates during planet exploration (if the ship has enough energy). It deactivates when the player starts collecting scrap. Here's a quick video showing progress:
📺 https://www.youtube.com/watch?v=-Cszi9C07cg

Thanks again for playing and taking the time to help us improve. We're building this project step by step, and feedback like yours really makes a difference.

Djamp Games